Flag Football League Rules
I. Uniform Rules
a. All youth teams must purchase Plex Gridiron jerseys. (They are not included in registration fees.)
b. All Men’s teams must provide their own jerseys or t-shirts. All uniforms must be similar color with number on back. Numbers cannot be taped or written on uniform.
i.The Plex can provide teams with jerseys or t-shirts for a cost of $10 per shirt/jersey.
c. If you do not bring your jersey a pennie will be supplied by the Plex. However, you will forfeit your statistics for that day.
d. If a player continues to not bring their jersey this will result in suspension from games and/ or team suspension.
e. All statistics will be based on the number on the jersey. Do not trade or switch jerseys or your statistics will be forfeited.
II. General Rules
a. Full team payment and player card waiver forms are due before the 1st game or your team will be issued a forfeit, if you participate. Teams with outstanding balances after the 1st game will be issued a $50 late fee and will be suspended until the fees are paid in full.
b. All players must have a valid player card and signed waiver forms on file with the Plex each session before you are allowed to play. Without a valid player card and waiver form turned in you are considered an illegal player and your team will be issued a forfeit, if you participate.
c. Only qualified coaches and players are allowed in the bench area.
i. Each team will be allowed a maximum of three (3) coaches in the bench area.
ii. All spectators found behind the goal or on the team benches will be asked to sit in the spectator area. Failure to do so will result in that person being asked to leave the building.
iii. For the 6-8 and 9-11 age groups, one coach is allowed to be on the field during the game. For the 12-14 age group house teams only, one coach is allowed on the field during the game. For all other teams no coaches are allowed on the field during the course of the game.
d. All league and playoff schedules are posted on the website at www.plexsports.com and at the Plex on the schedule boards. Playoffs are the last week of the league and are not posted on the league schedule.
e. Any cast worn must be properly padded to the satisfaction of the referee.
f. Players may not wear cleats on the turf. Only flats and turf shoes will be accepted
g. A team must have five (5) players for the 6-8 & 9-11 age groups and four (4) players for the older age groups in order to begin the game. If a team does not have the required number of players to begin the game, the clock shall be started at the scheduled start time; the team short players will then have a five (5) minute grace period. (See Timing Rules 7).
i. If at any pointin the game a team falls below the minimum number of required players due to player penalties, ejections, etc. they will forfeit that game. The only exception is if an injury during the game causes them to fall below the minimum number of required players.
III. Stats Program
a. Their will NOT be stat tracking done by The Plex for the 6-8 or 9-11 games. However, if teams would like to keep their own stats, they may turn them in to The Plex and the stats will be posted on the Plex website. The Plex has replaced the youth statistician with an additional referee.
b. Statistics for all other divisions will be taken every game and posted on the Plex website on a weekly basis.
c. The statistics that will be kept are as follows:
i. Quarterback (QB)
1. Touchdowns (TD)
2. Interceptions (INT)
3. Completions (Comp)
4. Point-after-Touchdown (PAT)
ii. Receivers (WR) and runners (RB)
1. Receptions (Rec)
2. Touchdowns (TD)
iii. Defense (DEF)
4. Interceptions (INT)
5. Defensive Touchdowns (DTD)
d. All statistics will be taken by a Plex representative and will be indisputable.
a. The Plex will be giving out the following awards. The award and prizes awarded will be at the discretion the Plex.
i. Overall Most Valuable Player
ii. Most Valuable Quarterback
iii. Most Valuable Wide Receiver
iv. Most Valuable Defensive Player
v. Regular Season Champions (Men’s A & B only)
vi. Regular Season Runner-up (Men’s A & B only)
V. Roster Rules
a. The maximum roster limit is twelve (12) players. Summer 6v6 league is allowed 14 players.
b. Players may not roster on more than one (1) team in the same division.
c. Throughout the league players are only allowed to play in a division that is one grade lower than the highest division they are currently rostered in. For example an “A” player can only play in B division. They cannot play in “C”. “B” teams are limited to three “A” players on their roster. “C” teams can not have any “A” players on their team and are limited to three “B” players
d. Rosters will be frozen prior to the 3rd game (players may not be added after this game), however if the session is 6 weeks or shorter in length the rosters will be frozen prior to the 2nd game. No additions or deletions can be made after that time.
-Once a player plays a snap for any given team they are locked onto that team and MAY NOT be removed from that roster without consent of the League Director. Player who have not been locked onto a teams roster may still be added to a team anytime before the 3rd game.
e. Non-rostered players will not be allowed to play at anytime.
i. If a non-rostered player or “illegal” player is found to be playing or had participated, the team will automatically forfeit all games in which the illegal player participated.
f. All players must have a current player membership card. NO EXCEPTIONS!! Player cards are valid for one full year from date issued.
i. The player card must be renewed yearly.
ii. Each player will be allowed to get three (3) temporary cards per session should they forget their card. After the use of the three (3) temporary cards, a player must sign up and pay of the issuance of a new player card.
g. The Plex reserves the right to move players and/or teams between divisions at any time in the best interest of the league. If your team wins or dominates a division you will automatically be considered to move up to the higher division for the next session. This means you may not sign up for the same division without the approval of the Plex. This clause is at the discretion of the Plex management.
i. If your team can not move up because of the day the higher division plays on, you will need to address this issue with Plex management before you register with the league.
ii. If a team is dominating or being dominated in a league the Plex will move teams in and out of a division with the consent of the team managers. However a team cannot be moved into a division to create uneven teams through that division. In order for a team to move in a division another team must move out. If this balance cannot occur then adjustments will be made during playoffs to make the championship run even. If a team switches divisions with another team during league play their current record does not travel with them. This means each team will take on the exiting record of the team that moved out of the division.
h. It is not the responsibility of the Plex to check rosters; this is the responsibility of the team representative or coach.
i. If a team wants to protest an opponent for having people playing who are not on their roster, they must do so BEFORE the first play of the game. Once the first play of a game is run, you may NOT protest "illegal" players.
VI. Age Classification
a. Players in their respective leagues must be that age or younger on the date of the first scheduled game for that league and that session. As an example if a player is 8 years old, the first scheduled game date is November 10th and the player’s birthday is November 11th or later, that player is eligible to play in the 6-8 age division. If the player’s birthday is November 9th, they are not eligible to play in the 6-8 age division. The age of a player needs to be checked for each session, this is the responsibility of the team representative.
b. Adult divisions have a minimum age of fifteen (15).
i. For any team where the maximum age of all players on the team is eighteen (18) or lower, an adult (age 21 and up) must be on the team bench at all times.
c. Birth certificates may be required upon request of the Plex.
a. If possible, each session there may be a team representative meeting. The meeting will cover:
i. The rules
ii. Questions from the teams
iii. Comments or suggestions by the teams
VIII. Misconduct Rules
a. The Plex will not tolerate any violent or unsportsmanlike behavior. We reserve the right to take corrective actions against any player or players. OUR PURPOSE IS TO MAKE THIS A FUN, ENJOYABLE AND ENTERTAINING SPORTING EXPERIENCE.
b. There is a zero tolerance policy for referee dispute. Only the CAPTAIN or COACH, is allowed to question calls or conduct for their team to the referee during the game. This needs to be done in a professional manner during halftime or after a game. The referee does not need to explain any calls to any players, captains or coaches.
i. All complaints should be addressed to the manager on duty.
c. Any player or team suspended for a game or more may not play in any other division and is not allowed in the facilities until the suspension is served.
d. All disputes against a team or player should be addressed to the manager on duty or referee before the start of the game. Otherwise, it will need to be addressed to the manager on duty ONLY after the game is over.
e. All team captains or coaches are responsible for all players’ actions on their team on and off the field. The Plex reserves the right to issue extra penalties to the team captain or coach as a result of actions by members of their team.
f. Players are not allowed to question judgment calls by the referee.
g. All teams are responsible for the conduct of their spectators. In the event a spectator becomes disruptive during a game, penalties can and will be assessed against the specific spectator’s team.
h. Any player or coach deemed to be under the influence of alcohol, as determined by the Plex personnel, shall be immediately ejected from the game and subject to additional penalties. No alcohol is allowed in or on the facility property.
i. NO FIGHTING
i. Fighting: To take part in any violent or physical altercation with/toward any player.
ii. Any player(s) involved in any physical altercation with another player, official, or fan will be suspended for the remainder of the session with the possibility of a ban from the league.
iii. Players and fans MAY NOT leave the bench or spectator areas and enter the field during an altercation. Any violation will result in a possible team suspension (These issues will be reviewed fully by management).
iv. The Plex reserves the right, at its discretion, to suspend any player from all leagues for that season or longer for any player receiving a season or indefinite suspension.
v. Ejections – if a player is ejected from a game for UNSPORTSMANLIKE conduct or a penalty other than fighting:
1. 1st offense – player is removed from that game and will not be allowed to participate in any other game or playoff game until the ejection is addressed by the league director. A 10 yard penalty and loss of down (off) or replay down (def) will be issued to the team.
2. 2nd offense – player is removed from that game and will not be allowed to participate in the next three (3) regular season or playoff games. A 10 yard penalty and loss of down (off) or replay down (def) will be issued to the team.
3. 3rd offense – player is removed from that game and suspended from the league. A 10 yard penalty and loss of down (offense) or replay down (defense) will be issued to the team.
vi. League Suspensions – a player or team may be suspended from further participation for the following acts at the discretion of the league director:
1. Engaging in violent activity
2. Throwing a punch, towards anyone on or off the field (punch does not have to make contact with opponent to be a league suspension).
3. Leaving the bench or spectator area during an altercation.
4. Deliberately inflicts or attempts to inflict physical harm to a game official, facility manager or an opposing team’s coach or players in any manner.
5. Behaves in a manner, which is critically detrimental to the conduct of the game, including spitting on an opponent or coach of an opponent, game official, or facility manager.
6. Verbal abuse of an official, oppoenent, or Plex employee.
a. Verbal abuse is considered the intention to inflict harm.
IX. Playing Rules
a. The Game (Ages 9-11 through Adult are played 5v5 while 6-8 games are played 6v6)
i. Coin Toss
1. Each game, excluding the playoffs and championship, shall be started with a coin toss. The winner of the coin toss shall have the option of starting on offense to begin the first or second half. A team must start on offense to begin one or the other half of the game.
2. For playoff and championship games the team with the best seeding position shall have the option to begin the game on offense or defense; for the beginning of the second half the team beginning the game on offense shall begin the second half on defense.
3. For any overtime periods, which are used for playoff and championship games, the choice of offense or defense to begin the 1st overtime shall be selected first by the team with the best seeding, for the 2nd overtime period the choice will be rotated to the other team. For the 3rd overtime the team with the best seeding can choose offense or defense to begin the period, or they may defer the choice to the opposing team for the 3rd overtime, putting the team with the best seeding on offense first in the 4th overtime(should there be one), which is sudden death.
1. All players must play with their flags exposed on top of their shirts. This will allow for easier access to the flags. Should a shirt come un-tucked during a play, the play shall continue with the referee notifying the player at the end of the play to tuck in his shirt.
2. All adult teams must use a full-size regulation football (NCAA or NFL SIZE). The 6-8 age division may use a Pee-wee ball, and the 9-11 and 12-14 age divisions must use a Junior or Youth sized ball. The Women’s division must use at least a youth sized ball.-No divisions may use a Nerf, foam or plastic ball. -Teams may use a football larger then the size that is required for their age division.
3. Flags must be placed on each side (hip) of the player. Players should examine and fix flags after each play. Any excess belt must be tucked away or will be considered a 3rd flag.
a. The Plex will provide flag belts.
b. Any team that chooses to bring their own flags must first have them approved by Plex Staff and/or the Referees. Teams MAY NOT use “NFL Flag” belts.
c. Should a player lose their flags during the progress of a play, the player shall be considered tackled when the defender touches the player. The defender is cautioned to touch the player without excessive force or pushing.
4. The field dimensions are 185’ x 85’. The hash marks around the field, if present, are considered the out of bounds lines.
5. Plays cannot be started by the offense until the referee has placed the markers for the line of scrimmage and for the seven (7) yard defensive rush line.
6. Players may not question judgment calls of the referees. Continual harassment of the officials by a player, team or coach will result in forfeiture of the game.
1. Each half during the regular season shall be a twenty (20) minute running clock. A game will consist of two (2) halves.
2. There shall be a three (1) minute half time break. Should the games be running behind schedule this break maybe reduced to one (1) minute at the sole discretion of the referee.
3. Timing for halves in playoffs will be 2 (10) minute, running clock, halves. The championship game will be a full length game with 2 (20) minute halves.
4. Once the referee places the ball on the field in the ready for play position a team has fifteen (15) seconds, for adult games or thirty (30) seconds, for youth games in which to snap the ball. Failure to do so will result in a delay of game penalty. During playoffs the time will be adjusted to (15) seconds for all age groups.
5. The clock may be stopped, at the referee’s discretion, should an injury occur resulting in an extended delay.
6. During the last minute (1) of a game, if a change of team possession occurs, and the score is within eight (8) points or less than the clock shall be stopped by the referee while the ball is placed ready for play. The clock shall be started when the ball is snapped. Should the team receiving the ball fail to promptly snap the ball, the referee in his sole discretion may start the clock.
-If the score is within eight (8) points or less in the final minute of the game, with the defensive team trailing, and the offensive team commits a penalty, the clock will be stopped.
7. A team must have five (5) players for the 6-8 and 9-11 age groups and four (4) players for the older age groups in order to begin the game. If a team does not have the required number of players to begin the game, the clock shall be started at the scheduled start time; the team short players will then have a five (5) minute grace period. If the required number of players is present and ready to play before the expiration of the grace period the game will begin at that point in time on the game clock. If the required number of players is not there to begin the game, at the end of the grace period, the game shall be declared a forfeit.
8. Each team is allowed one (1) time out per half. Timeouts are thirty (30) seconds in length and shall be timed be the referee.
9. Once the ball is hiked (snapped) the offensive team, if passing the ball, shall have seven (7) seconds in which to complete the pass. If the offensive team first handed off or pitched the ball and then wishes to execute a pass play, the seven (7) second timing does not apply.
a. If a play is not completed in seven (7) seconds, referee’s discretion, the play is declared dead and the ball is spotted where the quarterback is then holding the ball. If the spot is in the defensive team’s end zone, the defensive team is awarded a safety. Should the defensive team choose to blitz the quarterback, the (7) seconds will no longer apply once the blitzer crosses the line of scrimmage, except in the final minute of each half.
1. The team shall begin each new offensive possession, except a possession resulting from a pass interception, from the five (5) yard line.
2. The offense has three (3) plays in which to cross midfield. Once they cross midfield they are awarded a new series of three (3) plays. Failure to cross midfield results in a change of possession.
3. Once the offense has crossed midfield, it has three (3) new plays in which to score a touchdown. Failure to score a touchdown results in a change of possession.
4. All offensive players except the snapper may move or be in motion at the time the ball is hiked (snapped) as long as no player is beyond the line of scrimmage before the ball is snapped. Should an offensive player be beyond the line of scrimmage before the ball is hiked (snapped) an offside penalty will be indicated. (5 yard Penalty)
5. Once the ball is in the position to be snapped the center may not lift the fall above his knee. (5 yard penalty, replay down)
v. Rushing or Running Plays
1. Any player may initiate a running play or receive a pitch after the quarterback has touched the ball. A quarterback may not initiate a run, unless rushed by the defense (see below) and may never run in the No Running Zone (see below).
2. All plays must start with a snap (hike) from the center to the quarterback. The ball must first touch the quarterback each play or it is considered an illegal formation.
3. If the ball is fumbled while a player is in possession and running, the play is considered dead when the ball touches the ground. If fumbled forward the ball is spotted where the player fumbled the ball. If fumbled backwards the ball is spotted where the ball first touches the ground.
a. If a backward pitch or fumble first touches the ground in the end zone of the defensive team a safety is awarded
4. Spinning by a runner is allowed. A player may jump and spin but may not dive or hurdle. If a runner dives or hurdles, the play is declared dead at that spot, and an illegal run penalty is assessed.
5. There are two “No Running Zones” on the field; five (5) yards in front of the midfield line (the first down line) and five (5) yards in front of the end zone. The offensive team may not initiate running plays in these zones under any circumstances. This prohibition would include handoffs, backward pitches, backward passes or any pass behind the line of scrimmage. Should a running play be initiated in this zone, the play is immediately declared dead and the offense shall lose that down.
-When a team is in the No Run Zone, once the ball is spotted and the referee has declared "Rush Line" everyone (except the QB) must be on the Line of Scrimmage and may not move until the ball is snapped.
6. Power running is not permitted; runners are not allowed to lower their shoulders in any way. Penalty for power running is considered an illegal run penalty. (5 yard penalty)
7. Runners are not allowed to flag guard. This means that during a play the runner’s hands and arms must be out of the way of defenders who are grabbing for your flags. Penalty for flag guarding is considered an illegal run penalty. (5 yard penalty)
8. Players other than a runner may not block at any time for the runner. Blocking is defined as initiating contact with a defender during a run, any extension of the arms to intentionally make contact will be illegal contact during the run. Other teammates may proceed down the field with the runner. Should a blocking penalty be called the play is ruled dead at that spot and an illegal run penalty will be assessed.
1. All players are considered eligible receivers once the ball has been hiked.
2. Pick plays are considered legal as long as the picking player does not initiate contact with any defensive player. A receiver can run pass patterns in the defender’s covering lane but cannot initiate contact with the defender. Penalty for an illegal pick is considered offensive pass interference. (5 yard penalty from the line of scrimmage and loss of down)
3. Receivers are not allowed to push off. Incidental contact, referee’s discretion, is allowed. Pushing off by the offense is considered offensive pass interference. (5 yard penalty and loss of down)
4. Receivers must catch the ball with one foot inbounds to be ruled a legal catch. If a receiver has left his feet to catch a pass and incidental contact by the defender causes the receiver to land with both feet out of bounds, if in the referee’s discretion, the receiver would have landed with one foot in bounds except for the defensive incidental contact the catch shall be ruled complete and the play shall be ruled dead at that spot.
5. Should a defender and receiver simultaneously posses a thrown pass and both players have both of their feet on the ground, the pass shall be ruled complete and the play ruled dead immediately at that spot in possession of the offensive player. Players should not be allowed to fight for possession of a jointly caught pass.
6. In flag football there is no such thing as an uncatchable pass. If a defender commits pass interference against a receiver even though a pass may not be catchable, in the mind of the referee, the defender shall be called for illegal contact.
7. Whoever first handles the ball after being hiked, snapped, shall be considered the quarterback.
8. A quarterback cannot run until they have been rushed by the defense (see below). The quarterback is not considered rushed until the defensive rusher has crossed the line of scrimmage. The quarterback may not run, even if rushed, in the No Running Zone.
9. A pass may only be thrown forward once during a play.
10. A pass may be thrown forward or backward, overhand or underhand except for the prohibitions on certain types of passes in the No Running Zone. The determination of a pass being forward or backward is at the sole discretion of the referee.
11. No intentional grounding to avoid a sack. If the referee rules intentional grounding, the ball shall be placed at the spot where the quarterback threw the pass and the offense shall lose the down. If the spotting of the ball is in the end zone of the defensive team a safety shall be awarded. A quarterback may only throw the ball away to avoid a sack if they are outside of the hash marks.
12. A pass that first hits the wall, netting or the ground is considered an incomplete pass and the play is ruled dead.
13. Any pass that is intercepted by the defense may be returned down the field.
1. The object of the defensive player is to grab one or both of the offensive player’s flags before the offensive player scores a touchdown.
2. A player that losses one or both of their flags during the play will be down when they are touched by a player from the other team; defensive players are cautioned to just touch and not push such a player.
3. The ball will be spotted where the flag is pulled not where the ball is located at the time the flag is pulled.
4. Only a defensive player(s) who is seven (7) yards behind the line of scrimmage at the time the offensive hikes (snaps) the ball may rush a passer. Should a defensive player cross the line of scrimmage and not at some point during the play have been behind the rushing line, a penalty will be called on the defense for illegally rushing. (Illegal rush 5 yard penalty - repeat down)
a. Any rusher or blitzer who is chasing the passer must work their way to the passer without extending any part of their body to impede or contact another offensive player. Should a defensive player who is rushing the passer intentionally contact (referee’s discretion) another offensive player; an illegal rushing penalty will be called. (5 yard penalty - repeat down)
b. Defensive players who start in front of the defensive rush line may retreat behind the line and then rush the passer.
c. Defensive players that rush the passer may not contact the passers arm or hand during the passer’s follow through. A penalty of illegal contact will be assessed for such infraction. (10 Yard penalty automatic 1st down)
d. Defensive players who leave their feet in order to make a tackle (including SLIDE TACKLES) may only do so from the side of the offensive player. If the defensive player who has left his feet causes any contact with the backside of the offensive player or causes an offensive player to lose their feet and fall to the ground that player shall be called for illegal tackle. (10 Yard penalty automatic 1st down)
e. Pulling a flag early, such as before the offensive player has possession of the ball, is not allowed and will be penalized as illegal contact. (5 yard penalty from end of play)
i. If a player’s flag is pulled before he has possession it will be treated as though his flag fell off during the play and the play will continue until he is touched or his other flag is pulled.
f. Should an offensive player be on a breakaway run and a defensive player first contact the runner from behind, the referee may award a touchdown, if in his sole discretion the runner would have scored a touchdown except for such illegal contact and there are no defensive players within a 10 yard radius of the ball. (Last man Rule)
5. A defensive player who while attempting to grab a flag, misses the flag and grabs any part of an offensive player’s uniform will be called for a holding penalty. If the defensive player immediately releases, referee’s discretion, the offensive player’s uniform a penalty may not be called. (5 yards from spot)
6. Defenders may not contact, hold or push an offensive player who is attempting to run a pass route. Assessing a defensive pass interference penalty shall penalize such illegal acts. Incidental contact, in the referee’s discretion, will not be penalized. (5 yards from spot + automatic first down)
1. Touchdown – team is awarded six (6) points
2. Successful point after touchdown – from the five (5) yard line team is awarded one (1) point. Play must be a pass play (No Run Zone)
3. Successful point after touchdown – from the twelve (12) yard line team is awarded two (2) points,
4. Safety – for any tackle or a player in the defender’s end zone or safety occurring as a result of penalty or ruling of a dead ball the defensive team is awarded two (2) points and a change of possession will occur.
5. A defensive team that intercepts a pass during the try for a point after touchdown may return the ball. If they return the ball to their end zone they will be awarded two (2) points. If they do not return the ball to their end zone, they will begin play at the five (5) yard line, as if a change of possession had occurred.
ix. Penalties and Yardage
1. For any penalty the offended team may decline to accept the penalty or accept the penalty and decline the yardage for the penalty.
2. A half or game cannot end on a penalty by the defense unless the offense declines the penalty.
3. All accepted penalties shall be for the distance indicated or if the penalty is incurred inside the five (5) yard line the distance shall be half the distance to the goal.
4. There is absolutely not spiting on the turf field. Please use the trashcans on benches to spit into. Splitting on the turf field will be penalized with a 10-yard team penalty.
5. Offside – being across the line of scrimmage before the ball is snapped (hiked). Penalty is five (5) yards, replay the down.
6. Two (2) forward passes by the offense – second pass is declared dead at the spot of the pass and the down is considered complete.
7. Running in the No Run Zone – any act which is considered a run in the No Run Zone such as backward pitches, handoffs, etc. is considered a dead ball at the point of infraction and the ball is placed at the spot of infraction with down considered complete.
a. In the No Run Zone the QB must be the only player in the backfield of the formation.
8. Illegal run including diving by a runner and flag guarding – is a penalty of five (5) yards from the spot of the foul and the down is considered complete.
9. Blocking by the offense (as defined in the definitions) if during a run the play is considered dead at the spot of the foul with a loss of five (5) yards and the completion of the down; if during a passing play the penalty of loss of five (5) yards will be assessed from the line of scrimmage and a loss of down.
10. Pass interference
a. Offensive – loss of five (5) yards from the previous line of scrimmage and loss of down
b. Defensive – pass is considered complete at the spot of the foul, automatic first down.
c. If the defensive pass interference occurs in the end zone the offense shall put the ball in play at the one (1) yard line and be awarded a new down.
11. Intentional grounding – play is considered complete and the ball is placed at the spot of the foul. If the penalty occurs in the end zone, a safety will be awarded.
12. Illegal rushing is rushing of the passer by a defender who was not behind the seven (7) yard rushing line during the play. Penalty is five (5) yards and a replay of the down.
13. Illegal contact is contact of the arm or hand of the passer during the passer’s follow threw. If the pass is complete the penalty of ten (10) yards is assessed from the end of the play. If the pass is incomplete the penalty of ten (10) yards is assessed from the previous line of scrimmage and the down is replayed. (Automatic 1st down)
14. Illegal tackle – if the defender is called for an illegal tackle the penalty is ten (10) yards from the end of the run. The down is considered complete. During the game the second offense of an illegal tackle by the same defender shall result in the removal of that player from the rest of the game.
15. Holding penalty by the defense shall result in a five (5) yard penalty. If against a runner the penalty is assessed from the end of the run and the down is complete. If against an eligible pass receiver the penalty is assessed from the end of the play and the down is considered complete or from the line of scrimmage and the down is replayed if the pass is incomplete.
16. Too many men on the field penalty is five (5) yards and the replay of the down.
17. Delay of game is failure by the offense to hike (snap) the ball within thirty (30) seconds of being marked ready by the referee. Penalty is the loss of five (5) yards and the replay of the down. (5 yard penalty)
18. A runner leaving both of his feet at the same time shall be down at the spot of the foul.
19. Use of excessive force – at any time the referee rules that excessive force was used by a player the player must be removed from the game for a period of ten (10) minutes or for the remainder of the game (referees discretion, depending on severity). The team is assessed a penalty of ten (10) yards and automatic 1st down.
a. The team does not play down a player; just the assessed player may not participate for ten (10) minutes.
20. Unsportsmanlike conduct as determined by the referee – this includes the use of foul or abusive language (also includes yelling "7 Seconds" from the sideline or playing field.) or the throwing of an opponent’s flag after it has been pulled.
a. By the offense – ten (10) yard penalty from the line of scrimmage or the end of the play and loss of down & the offending player will be removed from the game for a period of ten (10) minutes.
i. For a 2nd offense by the same player the yardage penalties are assessed and the player is ejected from the game.
b. By the defense – ten (10) yard penalty at the spot of the foul and automatic first down & the offending player will be removed from the game for a period of ten (10) minutes.
i. For a 2nd offense by the same player the yardage penalties are assessed and the player is ejected from the game.
21. Trash talking, taunting, using obscene, profane and abusive language – this includes a celebration of a good play, touchdown, or win.
a. By the offense – ten (10) yard penalty from the line of scrimmage and loss of down & the offending player will be removed from the game for a period of ten (10) minutes.
b. By the defense – ten (10) yard penalty and replay of the down & the offending player will be removed from the game for a period of ten (10) minutes.
i. 1st Offense – Player will receive 10 minute player penalty. A team 10-yard penalty will also be assessed.
ii. 2nd Offense - Will result in player ejection and automatic suspension from next league game. A team 10-yard penalty will also be assessed.
22. Any verbal abuse towards any official/referee or player will result in 10-minute penalty or game ejection. This will be up to the referee’s discretion. (Any player ejection from a game will result in automatic suspension from next league game)
23. Fighting is considered an unsportsmanlike act. Fighting includes the throwing of a punch even if the punch does not make contact. The yardage penalty will be assessed as an unsportsmanlike penalty and the player(s) shall be immediately removed from the game and suspended for the remainder of the session with the possibility of a League Suspension.
a. Teams – a team shall consist of no more than twelve (12) players who are shown on a roster, fourteen (14) for summer 6v6 league.
b. Players – a player is one of the team members
c. Blocking is defined as initiating contact by extending any part of the body and contacting the defender. Blocking is penalized as an illegal run.
XI. Playoff Rules
The Plex reserves the right to change or modify these rules prior to the beginning of each playoff session. Teams will be notified in advance of beginning the playoffs of any such modifications or changes.
a. Each game will be two (2) ten (10) minute periods with the final game being a full game.
b. If team(s) rankings are tied at the end of the regular season, seeding will be determined as follows:
i. Head to head games during the regular season.
ii. Least points allowed
iii. Most points scored
iv. Flip of coin
c. All teams will participate in the playoffs
d. All league rules will apply during the playoffs
e. Each team will only have (15) seconds to snap the ball into play during playoff games only.
f. Should games be tied at the end of regulation play the following overtime rules will apply; which are similar to College overtime rules. (note the section titled coin toss to determine who is on offense first)
i. Each team will start at midfield and have three (3) downs to score.
ii. The team that started on defense will switch to offense, after the first team scores or if there is a change of possession, and will then have an opportunity to score.
iii. If the defensive team intercepts a pass and scores the game is over. If the defense team intercepts a pass and fails to score, and have not yet been on offense the ball shall be placed at midfield.
iv. If teams are still tied at the end of first overtime, the ball is placed at the twelve (12) yard to begin the new series of three (3) plays for each team. With the exception of the beginning spot of play all other items in i, ii, and iii shall apply.
v. If teams are still tied at the end of the second overtime, the ball is placed at the five (5) yard line. Each team will now have one (1) down in which to score. If they score they must then try for a two (2) point conversion. The other team will then have one (1) down in which to score. Should the defense intercept a pass and return it for a touchdown the game is over. If an interception does not result in a touchdown and the intercepting team has not yet been awarded one (1) play on offense, they will then have one (1) play from the five (5) yard line in which to score.
vi. If the score is still tied at the end of the third overtime, the game goes to sudden death, with the first team to score being declared the winner. Teams will be given one (1) play from the five (5) yard line in which to score. No try for the extra point will be required. If the defense intercepts and scores the game is over. If an interception does not result in a touchdown and the intercepting team has not yet been awarded one (1) play on offense, they will then have one (1) play from the five (5) yard line in which to score.